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Lunar

Cryogenic hardware testing

The year 2009 ended with the team engaged in a series of critical
hardware-related experiments designed to ensure the surviveability of
the components aboard our lunar rover. Given the Moon's extremely low
temperatures at night in particular, there is considerable emphasis on
cryogenic testing.
Among other things, we placed a camera Pan&Tilt motor drive board
inside a cryostat at a temperature of -175°C. Poly bags were used to
control condensation. After 1.5 hours inside the cryostat, the motor
drive board was thawed out at room temperature. Test results were very
positive as all the components operated properly. These experiments
will continue in 2010.

What a long strange trip it has been so far.

The last couple of days have been crazy. There's no other word for it.
Almost every core team member made it to Berlin for the 26C3. Some even came from France, Austria and even Hamburg. The presentation went rather well. Most of us are technicans and not used to speaking in front of a big audience. And by big I mean 2000 people in front of you and potentially tens of thousands on the internet.
But you know how you get to Carnegie Hall. Practice.

The feedback has been great so far. A lot of people joined us at our booth after the presentation and asked us out on everything. From minor technical problems to why we're not selling T-Shirts(We had something prepared but time threw a monkey wrench in our wheels. Expect some sort of webshop in the near future.) Speaking of website. A new one will be up soon. With more ways to let you know what we are up to. For now you can find additional informations on Twitter.

Expect some video content on a tube near you soon.

Cheers
Sebastian

The Rover is a twitter

Merry Christmas!

While the whole world is busy recovering from the Christmas Turkey,
the Part-Time-Scientists are busy assembling their first Rover prototype.

Witness Asimov Jr's birth live on Twitter

http://twitter.com/PTScientists

Proof-of-concept prototype space microscope

Proof-of-concept prototype space microscope

Omega Envoy Announces Solidworks as Sponsor in Lunar Rover Effort

Today we are happy to announce that Solidworks, the leader in 3D CAD technology, has become a sponsor for the Omega Envoy Team in our efforts to reach the moon. With Solidworks high quality design, analysis, and rendering capabilities we are poised with a very strong package for the development of our lunar rover program.

The official press release can be found on our media page.

Freezer test of HTC Magic phone batteries.

The balloon launch planned for last week had to be postponed. The first attempt was cancelled because the battery in the phone got discharged before the launch. The second attempt was prohibited by the weather (most of Europe got covered with snow).

Instead, a freezer test has been performed on the batteries in the HTC Magic phone to see how well they work at -18° C (0° F). This can provide some answers to questions raised in the discussions at a previous post.


At high altitudes the situation will be better because of the lower pressure. There is also an extended version of the test recorded on Livestream.

Watch live streaming video from frednetballoon at livestream.com

We wish everyone a merry Christmas and a happy new year. If you don't celebrate Christmas you can celebrate the 30th anniversary of the first Ariane launch that happened on 24th December, 1979.


Sunset and the Moon

Follow us on Twitter!

Yes, we joined the ranks of all the Web 2.0 teams.

Get exklusive updates via our new Twitter feed!

https://twitter.com/PTScientists

Enter the Dragons

For the 1st time in history the Part-Time-Scientists will be granting an extensive insight in their work to the general public.
On December 28, in front of a live audience of 1500 people and millions more via the live stream freely available at this here website.
For everyone who likes to watch it in company of fellow nerds visit the public screenings listed here.


The presentation will feature:

An introduction to the GoogleLunarXPRIZE by the team leader Robert Boehme
A showcase of the lunar rover prototype Asimov Jr.
A comprehensive presentation of the all powering main computing unit with an introduction of how and why high tech can survive in space
Details of the teams own, independent Earth-Moon communication solution.


And to make things even more exiting: We have a new logo!



Send your painting into space!

Send us your paintings and we will put them on a Blu-Ray disc. The disc will be placed onboard of ELL avionics capsule and it will be transported into space on Mission 4 spaceflight.

1. The author will be a Kid (3-10 years), from all over the world.
2. The picture theme will be "the space flight".
3. Scan your painting and send it on our e-mail: painting@arcaspace.com
4. Don't forget to sign your painting and to specify your country of origin.

The paintings will be featured daily on this webpage: http://arcaspace.ro/en/picture.htm as we will receive them.

The Most-Likely-to-Happen Factor

Similar to the well known KISS principle ("Keep It Simple Stupid"), the Most-Likely-to-Happen factor is a way for engineers to evaluate the feasibility of particular design option. I first heard of the Most-Likely-to-Happen factor about 7 years ago from Mark Blair of the Australian Space Research Institute whilst I was working on the AUSROC 2.5 project. Mark credits the concept to a gentleman by the name of Andrew Cheers (whom I have not met).

When working on aerospace projects it is inevitable for engineers to get carried away with exotic design solutions which, at least in the head of the engineer proposing them, are the most perfect and elegant solution to the problem. Every engineer who I ever worked with is guilty at least once in their career of proposing, and vehemently arguing for, a wacky design solution which for some reason or other completely defies reality. Perhaps it could be a special yet-to-be-designed widget (aka a "silver bullet") in the system block diagram that somehow delivers all the most challenging functions in a neat little box (probably made from the material unobtanium). It could also be a design option that makes use of a Commercial-Off-The-Shelf (COTS) component that does exactly what is needed but which costs an order of magnitude more than the project team can ever raise. In space projects another very important example is an idea that requires a component falling under technology export control laws.

Engineers use all sorts of 'design factors' to estimate the uncertainty of the physical processes that define the success of failure of a design. Unlike design factors, the Most-Likely-to-Happen factor is not a quantitative value. Rather it is a symbol or metaphor describing the process that should be followed when estimating the impact of those other all-important constraints on the project such as finances, politics, manpower, schedule, expertise, motivation, etc..

The tendency of engineers to propose creative new design solutions is an incredibly valuable thing. It is the engineers equivalent of a painter experimenting with new a brush technique or a sculptor trying a new base material for the first time. But just like in all creative professions, a successful project does not end with the creative idea. Some day the project must actually be realized, and this is where elegant creativity hits cold hard reality.

Since by necessity we engineers work in design teams, no matter how hard it hurts, we all have to be prepared to listen to that irritating fellow engineer who stubbornly keeps on pointing out that uncomfortable little pragmatic detail that makes our lovely little design solution impractical. Only by thoroughly discussing those details in a comprehensive and honest manner can the team ever succeed in identifying the design option that is indeed the "most likely to happen". In fact, I would suggest that those very discussions are where the design team truly adds value to the project.

The Most-Likely-to-Happen factor is an especially valuable concept to keep in mind in volunteer projects or projects that are poorly funded. This applies to any Google Lunar X PRIZE team that doesn't yet have millions of Dollars/Euros/RMB/Yen flowing in from investors to support their early engineering work, and let's face it, that's most of us!