mattgroom - the Surveyors and Lunas landed OK. Your system sounds intriguing, though a better description would help - but the problem might be developing and testing it in the short time available before someone else flies a conventional system and wins the prize.
Phil
Phil Stooke
Author of "The International Atlas of Lunar Exploration"
Departments of Geography and Physics/Astronomy
University of Western Ontario, London, Ontario, Canada
To land on moon the following must occur:
1. 2 objects must hit each other at extreme velocities.
2. One of them must survive.
If you have a high iq you would be able to extract the meaning from that, which is you must eliminate the two objects hitting each other to be successful 100% of the time.
The solution must then be you need more than 2 objects lets say three. One hits one does not. The one that does not hit then transfers its load to the one that hit.
This is the only way to achieve a 100% success rate every time.
Trying to send 1 item that lands on the moon and does the requisite is foolishness and relies on probability risks, be sensible and eliminate the probability of the impact item surviving as part of the equation.
Surveyors and Lunas landed
mattgroom - the Surveyors and Lunas landed OK. Your system sounds intriguing, though a better description would help - but the problem might be developing and testing it in the short time available before someone else flies a conventional system and wins the prize.
Phil
Phil Stooke
Author of "The International Atlas of Lunar Exploration"
Departments of Geography and Physics/Astronomy
University of Western Ontario, London, Ontario, Canada